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How To Build An Cocos2d iOS App Communicating With A RESTful API – The Sequence

Awesomenessly! iOS 7 is out and therefore SpriteKit. This means I will add to this series the same solution using SpriteKit. I am really curious how much work it will be using it. But at first let me describe the next step in our cocos2d implementation. I already explained some of my code in the other […]

How To Build An Cocos2d iOS App Communicating With A RESTful API – The View

Let us start with the view part of our REST web service integration to iOS and Cocos2d. Actually, I want to provide the same solution with Sprite Kit once I finished this series. But first things first. The Background Layer So, first of all we need a layer for our game. The layer is the […]

How To Build An Cocos2d iOS App Communicating With A RESTful API – Intro

I want to start a series on a topic that was not too hard to get together but resources were quite distributed and some rocks were in my way as an Objective-C newbie. I want to show how you can render JSON information retrieved via REST web services. The following picture Combat Screen shows an […]