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Cocos2d for iPhone or Apple Sprite Kit?

Ok, it took me some weeks, even months of effort to feel comfortable with Cocos2d and Objective-C and at least have starting points to solve all requirements that might cross my way.

After reading an eye-opening post from Steffen Itterheim here I will rethink my approach using Cocos2d in favour of SpriteKit. It might take me a while to recap some concepts and I loose iOS 5 & 6 support.

But all this could pay off using a native game development engine even though some of my learning effort is wasted.