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Category Archives: Play Framework

Configure Your Game – Configuration Files Made Easy by Play!

This Post is simply making a statement about the usefulness and simplicity of Typesafe Config Library within Play! I used it because I needed to balance my Monsters’ strengths. Things like health, offense, damage and defense should be configurable and best be very distinct from Monster to Monster. What would be easier than having them quickly […]

Play! And Hibernate – How To Get Running With Your JSON REST API

Now that our resources are planned let’s quickly set up Play! for persistence. I don’t like configuration… it kicks me out of my workflow and makes me thinking if to continue my work because the next step would be… yeah… configuring something. Nevertheless with Play it is not that bad and done really quick. You […]

Play! And Hibernate – How To Get Running With Your JSON REST API

At some point you need some persistence. In my case, I need a central online place for all the Monsters my players will create and fight with. I need them centrally managed instead of locally on their devices. My very intuitive approach was to make the information available via a REST API. Here is how […]