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Category Archives: General

Cocos2d for iPhone or Apple Sprite Kit?

Ok, it took me some weeks, even months of effort to feel comfortable with Cocos2d and Objective-C and at least have starting points to solve all requirements that might cross my way. After reading an eye-opening post from Steffen Itterheim here I will rethink my approach using Cocos2d in favour of SpriteKit. It might take me […]

Yet Another Game Development Blog?

I am starting this blog to share my experiences with developing an iOS app that communicates with a Play! based web application. The app I want to build is called Kerkermeister (which is pretty close to the english version of a dungeon keeper). Inspired by role-playing and strategy games I want to build an app […]